CDR files, as well as browsed online through the Internet Archive's file listing interface. Most of these CD-ROMs can be downloaded as. Other CD-ROMs include images and digitized music, documentation sets and game modifications. With over 2,500 discs now hosted, the archive allows access to a wide range of historical collections, including curations by defunct groups like Walnut Creek and Linux/Unix distributions of the past. The CD Archive collects thousands of Shareware and Cover CD-ROMs from the heyday of the CD-ROM (late 1980s to mid 2000s) and provides ISO images as well as links inside these collections of software. In addition to this, the project also catalogs other computing and gaming resources such as software and hardware manuals, magazine scans and computing catalogs. The goal of the TOSEC project is to maintain a database of all software and firmware images for all microcomputers, minicomputers and video game consoles. The project has identified and cataloged over 450,000 different software images/sets, consisting of over 3.60TB of software, firmware and resources. TOSEC catalogs over 200 unique computing platforms and continues to grow. The main goal of the project is to catalog and audit various kinds of software and firmware images for these systems. The Old School Emulation Center (TOSEC) is a retrocomputing initiative dedicated to the cataloging and preservation of software, firmware and resources for microcomputers, minicomputers and video game consoles. The collection includes a broad range of software related materials including shareware, freeware, video news releases about software titles, speed runs of actual software game play, previews and promos for software games, high-score and skill replays of various game genres, and the art of filmmaking with real-time computer game engines. In 2020, the Champion will be awarded $100,000, second will receive $20,000, $15,000 for third, and $10,000 for fourth.DESCRIPTION The Internet Archive Software Collection is the largest vintage and historical software library in the world, providing instant access to millions of programs, CD-ROM images, documentation and multimedia. The driver with the highest number of points at the end of the series is named the champion. After three races, the drivers in the top four of the standings qualify for the Championship race and their points are set to 3,000. Points are reset beginning week 17 for the playoff qualifying drivers who are all set at 2,000 points. Drivers receive $500 for a win, $300 for a second-place finish and $200 for a third-place finish for all races but the Daytona 500, which are increased. The drivers with the most points qualify for the playoffs. Only the best 12 out of 16 results count towards the driver's championship. Three bonus points are awarded for winning a race and one bonus point is awarded for leading a lap and leading the most laps. Points are gained for each race, earning one point per position (one point for 40th, two for 39th, etc.). A total of 40 racers compete for 8 spots in the playoffs. ![]() The regular season consists of 16 rounds that begins in mid-February and ends in early October. PEAK would remain the primary sponsor until 2020, when Coca-Cola took over and the money pool was tripled to $300,000. At that time the money pool was increased to $100,000. In 2014, the series gained its first entitlement sponsor when PEAK Antifreeze gained the naming rights. The series became one of the eSport World Championships that is recognized by iRacing and one three recognized eSport series sanctioned by NASCAR. won the inaugural race at a simulated track of Daytona International Speedway. On February 9, 2010, the first ever NASCAR-sanctioned esports series began when Dale Earnhardt Jr. This mover pre-dated other popular series such as Forza Racing Championship, Formula One Esports Series and IMSA GT Championship. With the growing popularity of professional e-sports in the 2000s, and growing viewership of the broadcasts, NASCAR decided to venture into the sport. The series is run through the iRacing simulation platform. Coca-Cola was named the entitlement sponsor for 2020 after they agreed to be a Premier Partner for NASCAR. The league began in 2010 and is one of the longest running, officially sanctioned, esports racing series. The eNASCAR Coca-Cola iRacing Series (formerly PEAK Antifreeze iRacing Series and NASCAR iRacing World Championship) is the premiere esports league that is sanctioned by ENASCAR. Esports racing league eNASCAR Coca-Cola iRacing Series
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